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OME9A Patron
Joined: 09 May 2006 Posts: 1
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Posted: Tue May 09, 2006 7:16 pm Post subject: Another suggestion... |
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Well first, I wanna say congrats to the creator of this site, it was a great idea.
Second, I agree with having a choice of different rooms, but I'm enhancing on that suggestion.. There should be a "level req." in order to get into certian rooms. Like, there could be some beginner rooms, then moderate, then veteran, etc.
Because of all the immatures, and people who are just trying to be annoying, there should be a simple karma/exp/level system.
One idea is to have it so that your level goes up the more (+)'s you've been given. The more, the higher level you are, and increases the number of rooms you can go into.
Another idea is to have it based on time. For example, after moving tiles consistently for a certain number of time without getting more than one (-), your exp. increases. (only for public rooms) I added the more than one (-) part because someone could easily just randomly move tiles for a while... or even worse, set up a macro to randomly move them.
Of course, this isn't a big problem because the site is new and there aren't that many people... But if it does get bigger, it will be a bigggg, no, HUGEEEEE, problem. |
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Ikelim Busboy
Joined: 05 May 2006 Posts: 15 Location: Tasmania Australia
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Posted: Tue May 09, 2006 9:31 pm Post subject: |
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I agree with you on this, the karma system is already working to stop some of the annoyance, soon there will be global player profiles, which may also help.
Good idea, I hope to see it working! |
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Nice Llama Guest
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Posted: Tue May 09, 2006 10:26 pm Post subject: One bad apple |
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The problem with the karma marking level system is some of the "bad apples" are retailiating and negatively marking those who mark them. (This happened to me and I play fair always!) Any suggestions?
One other suggestion, please post more explicit instructions at the game window on how to track who has moved a tile. As a newbie, it took me a while (and some time) to find that information and I think more would "-" the bullies if they knew how to find them. |
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Markus W Developer

Joined: 24 Mar 2006 Posts: 245 Location: Perth, Western Australia
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Posted: Wed May 10, 2006 3:04 am Post subject: |
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OK, we've changed the Karma system.
It is governed by a whole range of parameters, and we may adjust them in the future.
In simple terms:
* Everyone can rate anyone else, but registered users have more "voting power".
* In general, the more tiles you've moved in a room, the higher the voting power, thus, "drive-by bullies" cannot easily ban others.
You can see who likes what you do because when others rate you +, their player name turns green. |
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Travis H trex005 Guest
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Posted: Wed May 10, 2006 1:47 pm Post subject: |
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| It seems that the "Bad apples" will come in and just vote negative, regardless. I'm not sure how long the tile move issue has given weight (it could be minutes) but it seems they come, destroy everything in the room (and get hundreds of tile moves) and then start neging everyone.... maybe you can include time in your karma weight factor? |
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Markus W Developer

Joined: 24 Mar 2006 Posts: 245 Location: Perth, Western Australia
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Posted: Wed May 10, 2006 4:57 pm Post subject: |
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In the context of TheBroth, a "bully" is someone that moves tiles in a way that you don't approve of.
If a bully stays long enough, and perhaps even registers, then he gets power and his ratings have more of an impact.
A single person doesn't have enough weight to get the red bar full and exile another, but if there are several "beefed up" bullies, then they can cause harm.
As this is a social consensus system, it doesn't put on any "morals" - if the majority doesn't vote positive but rather negative, then that's what's going to happen.
If we find that over time, serious artists get exiled too often, we'll adapt the parameters.
Receiving a negative vote isn't something terribly bad really. It just means someone is either playing with the button or perhaps a 10 yr old or a bully is having "fun". Those that haven't moved much can't do much harm.
Similarly, for some it may be fun for a while to annoy others by destroying their work, but bullies that are hell-bent one destroying other's work typically don't stay long.
Rest assured, we'll monitor how the new system is going for while and we'll finetune it as required. |
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Curious Lemur Guest
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Posted: Sat May 13, 2006 1:18 pm Post subject: single person does have enough weight to exile others |
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Hi! Thanks for your service, I like it a lot. I agree with most of what you say, Markus, and I like the free-wheeling nature of the broth, whether it is headed in the positive or negative direction.
I have to disagree with you on one point, though. It does appear that a single person can exile another, at least in my experience.
After I've moved enough pieces, each negative vote I cast appears to fill about 49% of the bar. So, three votes, and someone is exiled. That can happen in about 2 minutes, since you can renew your vote every minute or so.
I've seen this happen a number of times with just a single person. They come in, move tons of tiles, then they negatively rate everyone in the room 3 times -- and I just saw 7 people exiled at the same time, apparently by one person.
Maybe other votes were involved and this is not the whole story, but I think a single person does have enough weight to exile others. |
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Markus W Developer

Joined: 24 Mar 2006 Posts: 245 Location: Perth, Western Australia
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Posted: Sat Jun 03, 2006 1:23 am Post subject: Re: single person does have enough weight to exile others |
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I forgot to reply to this. Sorry!
| Curious Lemur wrote: |
I have to disagree with you on one point, though. It does appear that a single person can exile another, at least in my experience.
After I've moved enough pieces, each negative vote I cast appears to fill about 49% of the bar. So, three votes, and someone is exiled. That can happen in about 2 minutes, since you can renew your vote every minute or so. |
Yes you observed correctly and we've pretty much fixed this the same day when I read your report. Thank you very much for bringing this to our attention!
It should be fixed now. |
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