Re-seeding tile colours

28 Nov 06 in TheBroth

For 55, who asked about re-seeding tile colours.

Also see flipflop's colour seeding tips.

So here are the seeding images I used for the Grim Reaper Smiley and the subsequent modified seeding images that were used due to "not enough tiles of a particular colour" problem I frequently get.

The general principle of re-seeding tile colours is to use the same seeding image, but to alter a portion of that image to get more colours you want and less of what you don't need.

The overview:

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The first seeding image didn't have enough yellow, so I took the first seeding image and added more yellow and more white (I thought I would need more white, turns out I didn't) and the result is the second seeding image.

You'll notice that fundamentally the areas of colour in the seeding images stay the same. When the second seeding image is uploaded, the tiles will be in the same position and mostly will have the same colour and only a small proportion of tiles will need to be moved. If you go to the front of interim snapshot #2 you can see there are about 6 tiles that are the wrong colour in the artwork.

Note: Don't EVER use the "Arrange tiles..." option in edit room when re-seeding tile colours... I've actually done this before on accident and wanted to throw something out the window (I didn't take an interim snapshot).

The same principle applies to the third and fourth seeding images. I ran out of charcoal coloured tiles and it took 2 tries to get the tile colours right.


Comments

  1. 55
    29 Nov 06
    Freaky, thanks for taking the time to answer my question! I really appreciate it.

    55
  2. xreko
    1 Dec 06
    This is a great tip, I use it when doing my colors :)
  3. pokemonfanlvr
    14 Dec 06
    wow all of those still look cool